BumpOcean 1.3 for Blender | Efficient large scale Ocean Scenes for Blender Eevee and Cycles
An efficient way to create large scale, realistic Ocean scenes in blender. No displacement or modifiers, 100% bump-driven material.
Realistic Ocean Setup with large scale, detailed waves and smaller flow structures including believable foam generation. Optimized for both render engines, Eevee and Cycles.
What's new in 1.3:
- Added realistic Wave formation and dissolve. See video comparison.
What's new in 1.2:
- Easy control of Waves animation without Keyframes
- Better color management
- Optimized overall quality
What's included:
- BumpOcean 1.3 Material
- Demo Scene Project File from the Video
Dramatically improved render times. Render times of the demo scenes:
Eevee: 0.23 s per frame. 27 seconds in total.
Cycles: 4.42 s per frame. 13 mins in total.
Tested PC Setup: Nvidia GeForce 1080 Ti, Intel i7, 12 GB RAM
How to use:
1. Open your Blender project and click on File -> Append
2. Select the BumpOcean 1.3 Project, double click and go to Material.
3. Select the BumpOcean Material and click Append
4. Assign Material to your plane. Change Waves size and other parameters if needed.
Standard attributes were applied to a circular plane with 200m diameter.
Do you have any more questions?
Send a message to flavio.dm@gmx.de and I'll be happy to help.
- BumpOcean 1.3 Material, Demo Scene Project File from the Video